Let’s talk about the Illustrans – Devlog #8
This week, we are excited to share the story behind the creation of the Illustrans deck, one of the two decks available in Vestiges: Fallen Tribes inspired by the grandeur of the […]
This week, we are excited to share the story behind the creation of the Illustrans deck, one of the two decks available in Vestiges: Fallen Tribes inspired by the grandeur of the […]
The upcoming 0.13.0 update for Vestiges: Fallen Tribes will highlight the visual effects of units on the battlefield during resolution phases. Indeed, extensive work has been done to perfect the VFX for […]
The next update of Vestiges: Fallen Tribes will introduce the very first effect cards. Now that it is possible to create custom decks of 20 cards, it is important to expand the […]
Get ready to embark on a new level of strategic adventure with the upcoming 0.10.0 Vestiges: Fallen Tribes update, introducing the highly anticipated feature : deckbuilding, a game-changing addition set to redefine […]
For this 4th devlog, we should have been talking about a very dense subject that is the cards design. But as I was writing this article, the team’s process and goals changed […]
Read More… from Let’s talk about our next update – Devlog #4
Our second closed beta update is approaching, so it’s the perfect time to tell you about one of the major new features that will be available on March 20th, a brand new […]
Our Closed Beta has been available for about 3 weeks now (unlock your access here) and it is part of a critical milestone in the development of Vestiges: Fallen Tribes. It allows […]
Vestiges: Fallen Tribes’ pre-alpha build is available on Steam. Creative Director and Game Designer, Pierre Heinisch, talks about his inspirations, climate change and what the Studio would love to see in the […]
Read More… from Q/A with Creative Director Pierre Heinisch – Devlog #1